Wednesday, September 9, 2015
Some portrait practice
Monday, July 6, 2015
Thursday, June 25, 2015
Zhongkui: Snow Girl and the Dark Crystal
Here's some less icky work! Especially the purdy flying ponyyy ;) This was a fun project we worked on at Weta, a Chinese film called Zhongkui: Snow Girl and the Dark Crystal. It was very fantastical with a lot of fun characters to explore! Here's some of the design work I did on the project.
Wednesday, June 17, 2015
"I"
Get ready from some GROSS! This was a pretty crazy project I worked on at Weta, an Indian film called "I". This is some of the design work I did for the lead character, "Lingesan" and some of his gruesome victims of revenge. I haven't seen the film yet, but am keen to check it out!
All of these designs were then sculpted by the talented prosthetic sculptors at Weta Workshop, so each of these (the final designs) were made into practical makeups :)
Thursday, May 28, 2015
Grey Goo
I had the pleasure of working in the Weta Design Team to contribute in the making of an awesome game called Grey Goo. We worked with Six Foot and Petroglyph to design everything from tech, costume, creatures, to plant and fungus that inhabit the planet! It was an absolute pleasure to work on as we were really able to explore what this world looks like.
I mainly contributed to the look of the female Beta, which was based on Andrew Baker's design of the male counterpart (he's a clever guy, that one). The female Beta called "Hellen" in my design eventually had her name changed to Alin. You'll see some very initial costume designs, and ideas for secondary creatures and fungus' that were meant to be growing near thermal vents. Again, I had heaps of fun designing for fantastic clients, with some very talented artists on the Weta Team. The result? A DAMN cool looking game. The cut scenes look downright cinematic!
I mainly contributed to the look of the female Beta, which was based on Andrew Baker's design of the male counterpart (he's a clever guy, that one). The female Beta called "Hellen" in my design eventually had her name changed to Alin. You'll see some very initial costume designs, and ideas for secondary creatures and fungus' that were meant to be growing near thermal vents. Again, I had heaps of fun designing for fantastic clients, with some very talented artists on the Weta Team. The result? A DAMN cool looking game. The cut scenes look downright cinematic!
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