Wednesday, January 28, 2015

A piece I did when we were exploring ideas for creatures in The Hobbit; Battle of the Five Armies. It can be found in the Hobbit Chronicles; Battle of the Five Armies :) He's a chompy face.

Thursday, December 18, 2014

Smaug Concept

This was a concept for Smaug that I had put forward early on in the Design phase. I had been thinking along the lines of Smaug potentially having a boney structure on his head to smash and burrow through tunnels under the mountains he resides in. Thus you'd see many broken bits of his hardened face. I'm so glad they went for a more classic dragon design in the end, but it was fun to have a play!
These images can be found in the book "Smaug; Unleashing the Dragon."  They're very small images in the book so I thought I'd post them here so the detail can be seen.

This first image is a close-up of the full body piece


Wednesday, September 17, 2014

Space Mariiine

Another Weta Blog piece I did a while back. For the funs.

Sunday, August 31, 2014


I had fun painting up a Xeno for a friend's tattoo :) The tail wraps around the shoulder and under the armpit- I can't wait to see it done!

Thursday, August 28, 2014

Weta Design Blog brief: Knight on Mount

A piece I did for the Weta Design blog a while back. The brief was "Knight on Mount" so there was a lot of room to play with something far out there. Of course I wanted the knight to be a girl ;)

Thursday, June 26, 2014

A Few Good Men... I mean Dwarves. More Hobbit Collectibles!

Here are a few more of my Z-brush models for The Hobbit Collectibles range :) Check out the finished product out here:

Thursday, May 15, 2014

Petroglyph's Grey Goo Design Work

This was a really cool project we worked on, I can't wait to see how the game turns out! This piece was a sculpt and paintover I did of a female Beta. I didn't do the awesome tattoo and costume design work, that was done by the fantastic Rebekah Tisch. So this was a collaborative piece :)
Here's the link to the article about this awesome game:

Wednesday, October 30, 2013

This is my Zbrush sculpt for the Azog on Warg Collectible from the Weta
Workshop line of collectibles for The Hobbit; An Unexpected Journey.
Well that was a mouthful!  I really enjoyed sculpting this piece and
having the opportunity to sculpt something with a lot of movement. 
Check here to find more Weta Collectibles I've worked on:


Wednesday, June 12, 2013

Balin the Dwarf Collectible Zbrush sculpt

Hello!  In an earlier post I showed a picture of the Balin the Dwarf Collectible I sculpted for the Weta Workshop range of The Hobbit: An Unexpected Journey collectibles.  I mentioned that I would post pics of the actual Zbrush model, so here they are! I've also included some pics of the sculpt early on in the process.  It's been an amazing learning experience sculpting collectibles using Zbrush, and I have thoroughly enjoyed it. Here is a great article released by Weta Workshop about this model and Digital Sculpting at the Workshop:

A very early stage in the process, He doesn't look like Balin without the beard!

Looking a little more like himself, but still very early days.

An early version of the pose, he doesn't quite have the stern intent yet...

Wednesday, May 1, 2013

Character Study

Just a quick character study for the lead in my personal project. I'll do a Zbrush portrait of her next :)

Sunday, April 28, 2013

Weta Workshop Works

Well in May it will be my 6 year anniversary working at Weta Workshop! What a crazy ride it has been thus far.  I thought it would be a good time to just post a few pics of  works I've done in various departments.  There are some early ones from District 9 and more recently some work on The Hobbit; and Unexpected Journey.
I work with many amazingly talented individuals, and I'm proud to be apart of the creative process with them :) 

I was apart of the team that sculpted Wikus' transformation prosthetic. It was then painted and applied by some very clever people!

This bad boy was designed by the one, the only Greg Broadmore- I was proud to model-make, mould and cast this baby.

Some early designs I did for Bofur, the last one being the approved design.  It barely looks like him without that iconic hat!

Good ol' Oin. I'm glad his little top knot braid made it in.

A design for Kili, back when he had blue eyes.

 Sculpting Orc prosthetics and Dwarf hands golore.

I sculpted this Balin collectible in Zbrush. It was touched up after 3D printing and painted by some of the clever folk I work with.  More Hobbit collectibles I've sculped will be posted as they're released!  I hope to at some stage be able to post the Zbrush model turnarounds.

Wednesday, December 19, 2012


I did this several months ago but forgot to post it here!  I was wanting to physically represent certain human qualities.  This is my representation of pride or arrogance, as it usually isn't the first thing we see.  We see the beauty and confidence first and foremost, while arrogance becomes clear upon observing someone more carefully. I'd love to do more pieces based on different human qualities.

Friday, September 7, 2012

Monday, July 30, 2012

With the Tide

Wednesday, March 21, 2012

Guard Dog

So I've been terrible with posting. Let's try and get back into rhythm here... Here's a recent Zbrush and Photoshop piece :)

Monday, October 24, 2011


Had fun with this one :)

Sunday, September 18, 2011

Dragons galore

Pieces I entered into the recent Unscripted Exhibition.  For the first I used Z-Brush and Photoshop, the second is Pencil and Photoshop.

Saturday, May 21, 2011

Old Man in pencil

I shamefully haven't been able to post anything in ages so I'm chucking up an old pencil piece I did years ago.  To ever so slightly diminish my shame.

Sunday, January 2, 2011

Lady Alien

I did say there would be more... :)

Saturday, November 20, 2010

baby fairy

Wednesday, August 11, 2010

The Leap

An idea for a creature in the world I've had in mind for some time.  At some point I'd like to go into detail explaining more of the conditions of the planet.  This guy spends the vast majority of his life on the ground, only spreading his wings to fly when completely necessary in order to migrate across bodies of water.  His skin has formed in a way as to create maximum surface area, since this is the organ he uses to "see".  Receptors in the skin detect infrared and sound waves.  This helps to detect both predators and incoming harsh changes in the weather.
I started with a drawing, then sculpted it in Z-brush, and finally took that into Photoshop. I'll post the Z-brush model soon :)

Sunday, August 8, 2010

Aaaanother Alien... and not likely the last

I included my drawing on this one too since I scanned it in and just played colouring book on Photoshop for the finished piece. Tried to colour inside the lines...